Dialog/ADR, foley, and SFX recording and editing
Music composition and editing
5.1 surround and LoRo mix; using Digidesign ICON console
Picture editing to shorten movie scene and add relevant story additions
Credit's editing
Sound design and editing
Field recorded source material for SFX design
5.1 surround and LoRo mix; using AVID Artist Mix
Given few selected library sounds to create the soundscape for the game trailer
Limited amount of time
Mock test package for preparing for similar ones you can expect to recieve when applying for game audio positions
Stereo mix
The Cabin (On Set) June 2025
Boom Operator
Old Wands & The First Time (On Set) June 2025
Production Sound Mixer
Empty House September - October 2025
Production Dialog Editor
Foley Recordist and Editor
Music Editor
Maude (Short - Chad Costen) November - December 2025
SFX Editor & SPFX Designer
ADR Recordist
Foley Recordist
And The Oscar Goes To... November - December 2025
SFX & Foley Re-Recording Mixer
Mister Sandman (Movie Trailer - Chad Costen) Febuary 2026
Re-Recording Mixer
Music composer; many track variations to support dynamic music vision
Created dynamic music system in Wwise and Unity with music transitions to follow game states
Custom C# scripts made to program the music system to work with the game system
Designed several ambiences and assets (physics objects & foley) alongside implementing into game
VO recording and editing for charecter voice lines
Assisted in mixing the game in 5.1 format
vfs-gdpg.itch.io/atomic-overdrive
Sound designer for many assets